Time and Location
Abstract
With the direction in developing hardware with more processing power, caching of data and power efficiency, it is necessary to review the complete ecosphere of processing threads in a multithreaded environment. What will be presented is a look at this ecosphere and a way to utilize a proposed STL to handle complex threading problems to be more computationally efficient.
Bio
Brett Searles is the Principal Architect and Developer for Attobotics and is working on a universal compiler for embedded systems. He has also been working on a chip design and programming language for that chipset for a Virtual Surgical Center for the past 20 years. Brett is currently the Vice President of the NWCPP and the volunteer chair for CppCon.
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