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3D Graphics for Dummies
An introduction to Three Dimensional Graphics: Points, Vectors, Matrix Math, Rasterization and the methods used in the Graphics Pipeline and Rendering. Being a typical engineer, rather than just using an off-the-shelf library, I wrote a simple program to explore the blood and guts of the topic. It is much simpler than you would think.
Chris Ryan was classically trained in both software and hardware engineering. He is well experienced in Modern C++ & Classic ‘C’, on extremely large/complex problem spaces and on Embedded/Firmware devices (large & small). Chris has no interest in C#, Java, js or any web-ish tech.
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