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January 15, 2026: The CUDA C++ Developer’s Toolbox

Time and Location

THURSDAY, January 15, 2026 at 6:30 PM to 8:00 PM

Note: We are now meeting at the Bellevue City Hall meeting room 1E-120! Free public parking is available from 110th Ave NE, and marked “City Hall Parking”.
Additional free parking is located along the light rail line.
Bellevue City Hall is located adjacent to the Bellevue Transit Center for those wanting to take public transportation!

In Person:
Bellevue City Hall, Room 1E-120
450 110th Ave NE
Bellevue, WA 98004
Free public parking is available from 110th Ave NE, and marked “City Hall Parking”. Additional free parking is located along the light rail line.

Remote:
On Line Using Microsoft Teams

Title

The CUDA C++ Developer’s Toolbox

Abstract

Getting the most out of your GPU with C++ doesn’t require writing custom kernels or manually managing storage for everything! Come learn about the libraries and techniques that make writing CUDA C++ code easier and more performant. Through examples, we’ll explore all aspects of writing modern C++ software for GPUs, including heterogeneous memory management, algorithm design, and synchronization.

During this talk, you’ll:

  • Learn to evaluate when you should use a CUDA library versus writing your own kernel.
  • Explore popular CUDA C++ libraries such as Thrust, CUB, and libcu++.
  • Understand how you can easily compose different CUDA libraries and your own custom CUDA C++ code together.
  • Build intuition about the performance implications of CUDA libraries.
  • You’ll leave confident about how to select the best tool for the job to accelerate your C++ applications for your unique use cases.

Speaker Bio

Bryce Adelstein Lelbach has spent over a decade developing programming languages, compilers, and libraries. He is passionate about parallel programming and strives to make it more accessible for everyone.

Bryce is a Principal Architect at NVIDIA, where he founded the Core C++ Compute Libraries team and now leads the Vanguard Programming group that drives NVIDIA’s roadmap for programming languages, compilers, and core libraries.

He is a leader of the systems programming language community, having served as chair of the C++ Library Evolution and the US programming language standards committee. He has been an organizer and program chair for many conferences over the years. On the C++ committee, he has worked on concurrency primitives, parallel algorithms, senders, and multidimensional arrays.

He previously worked at Lawrence Berkeley National Laboratory and Louisiana State University. He is one of the founding developers of the HPX parallel runtime system.

Outside of work, Bryce is passionate about airplanes and watches. He lives in Midtown Manhattan with his girlfriend and dog.

Resources

Coming Soon!